ANIMAL FARM by George Orwell 144 pp. Penguin Group. £8.99. (Ages 13 and up) ISBN 9780141182704 Rating: ? Stars This book is set in a future when animals are much cleverer than now. And because of their cleverness, the pigs started a revolution against the humans. Pigs could speak fluently in English unlike the other animals, and that gave them the power to be leaders. But, the story that follows only happened a few years after that... Their first leader, Old Major, was kind and fair who knew animals should be equal. But when Napoleon became the leader it was very unpleasant. He made a rule that allowed the pigs to have better food and that forced all of the other animals to work crazily hard every day and night. That wasn’t enough, Napoleon wanted more power. He decided to kill his brother, Snowball, so that he would be the only leader. Snowball was admired because he came up with a clever idea to build windmill. Sn...
What if a high-tech computer game was a gateway to the dangerous Realm of Faerie? WHEN A GAME… Feyland is the most immersive computer game ever designed, and Jennet Carter is the first to play the prototype. But she doesn’t suspect the virtual world is close enough to touch — or that she’ll be battling for her life against the Dark Queen of the faeries. TURNS REAL… Tam Linn is the perfect hero — in-game. Too bad the rest of his life is seriously flawed. The last thing he needs is rich-girl Jennet prying into his secrets, insisting he’s the only one who can help her. WINNING IS EVERYTHING… Together, Jennet and Tam enter the Dark Realm of Feyland, only to discover that the entire human world is in danger. Pushed to the limit of their abilities, they must defeat the Dark Queen… before it’s too late. INSIDE THE GAME... Jennet Carter escaped the dark faeries of Feyland once. Now, fey magic is seeping out of the prototype game, beguiling the unwary and threatening everyone she cares about. M...